When a trailer for Crysis Remastered went online in July, fans criticized the game's graphics for being way too similar to the original from over 10 years ago. But today, Crytek released a new trailer showing drastic improvements to the game's graphics and announced that the remaster will be available on multiple platforms next month.
Crysis Remastered will be available now on September 18 for $ 30 on the PS4, Xbox One, and Epic Games stores. In July, following a reaction from fans, Crytek announced that they would be delaying these versions of the game for a few weeks. Crytek confirmed the leaked trailer in its delay announcement and promised to use the extra time to "bring Crysis Remastered to the PC and console standard you expect from a Crysis game".
"Crysis Remastered" launched on the Switch in July
The latest trailer shows a head-to-head comparison of the reworked version with the 2007 original. The remaster's new graphics look beautiful so far: there are reflections in the water and there are more details and colors in some of the lush areas of the game to make it less dark and make it gritty. The trailer also shows some of the new features of the remaster, including better lighting effects, ray tracing and more detail in the textures with a resolution of up to 8K. Although I thought the trailer was too short, it looks promising. However, I won't be satisfied until I see how it goes on my PC.
More colors and details like flowers have been added to Crysis Remastered.
Crysis was originally launched on PC, PS3, and Xbox 360 in 2007. Upon its release, the game was recognized for its graphical fidelity. Even 10 years later, the game's overly demanding hardware requirement remains a meme in the gaming community and a benchmark for gamers who want to see how powerful their PC builds are.
Crysis Remastered launched on the Switch in July. (Shocking, yes, Nintendo's hybrid gaming system can actually run Crysis.) While it certainly won't impress anyone in terms of graphics, I was impressed that Crytek managed to run a version on a console with weaker hardware compared to to create its competitor. Still, there are some compromises, as Digital Foundry pointed out, such as occasional drops in resolution to 540p or less, and details of materials and surfaces.