<img src = "https://cdn.arstechnica.net/wp-content/uploads/2020/07/Shattered-Obelisk-800×450.jpg" alt = "A threatening explosion from an earlier release window New world Obelisk. "/>
Enlarge /. A threatening explosion from a previous release window, as seen in this New World obelisk.
After years of playing with game launches, mostly in the mobile and free-to-play space, Amazon Game Studios seemed ready to make a splash in 2020 with two big new games with extensive online components. Today that number drops to zero.
New World, a fantasy MMO that centers on the colonization of a new continent, was released publicly from August 25 to "Spring 2021". The news came in a Friday update on the game's blog from studio director Richard Lawrence, who cited the lack of "middle and endgame experiences" of the current game as the reason for the months-long delay.
Help players "understand"
This delay means that the studio's original plans for a closed beta test scheduled to start in July 2020 have been canceled. This test would have been reserved for paying customers only. In a way, this is still happening: Paying customers can still participate in the game's "Closed Alpha" test on the original retail start date on August 25, but only for a short trial period. Lawrence has not determined how long this trial will take, but he told fans that such a test will help players understand "why we want to take the extra time to make this experience as good as possible To make publication ".
The New World trailer for June 2020 before the release date was adjusted.
Taken by itself, this week's delay seems to be a standard problem in the gaming industry, especially when lights like Shigeru Miyamoto are attributed quotes like "A delayed game is good after all, but a rash game is bad forever".
But Amazon Games is now 0-2 with game launches this year, since the launch of the Action MOBA melting pot was canceled in May, less than two months after Steam's public bow. This game continues to run in a closed-beta, invitation-only state, and it has received a warm update for its small population, including its first voice chat feature, last week – although developers haven't yet made plans to launch it have announced chat, a function that is probably better suited for random online matchmaking of MOBA games.
The fact that a brand new MMO with so little endgame content could be so close to the start may seem surprising to fans of series like World of WarCraft. However, this edition has plagued some notable game-as-a-service launches recently, particularly the first Destiny in 2014 and Anthem in 2019. BioWare fans, by the way, are still waiting for further updates to their Anthem overhaul plans; The last thing we heard was a vague May announcement about slow progress on this front.