And now has full control over its technological destiny
Introduce yourself in the Role of CIO at Roblox in 2017.
At that point, the gaming platform and publishing system introduced in 2005 was growing rapidly, but the underlying technology was aging. It consisted of a single data center in Chicago and a number of third party partners, including AWS. All bare metal servers (not virtualized). At a time when users have little patience with outages, your availability was only two nines or less than 99% (five nines are considered optimal).
Incredible, Roblox was still popular, but the company's leadership knew that it could not go on with such an achievement, especially since it was rapidly gaining popularity. The company had to bring in the tech cavalry, which was essentially the case when it hired Dan Williams in 2017.
Williams has a long history of solving these types of stubborn infrastructure problems, with a background that includes appearing on Facebook Between 2007 and 2011 he worked on the technology that would allow the young social network to scale to millions of users. He later worked at Dropbox, where he helped build a new internal network and led the company's move from AWS, a major endeavor that moved more than 500 petabytes of data.
At Roblox When he reached out to him in mid-2017, he seized the opportunity to face another major infrastructure challenge. While they're still in the transition to a new modern tech stack today, we sat down with Williams to see how he pioneered the company toward a cloud-native, microservices-centric system with its own network of worldwide Data Center has brought the lead.