Enlarge /. Subtle profile photo there, brothers Brueggemann. But we will allow it.
Super Marcato Bros,
If you need entry points for a new podcast, the eight-year-old Super Marcato Bros. video game music podcast offers some.
If you're a video game fan, the over 400 episodes are likely to include some of your favorite series. If you're not a video game fan but appreciate good music, the versatile catalog of episodes published over its eight year history will likely include your favorite genre – and a deep look at music theory with refreshing eyes. Beyond the longevity of the show, Super Marcato Bros. is notable for the journey its hosts have taken from simply appreciating video game music to composing game music itself.
How many podcasts with three brothers are there ?!
The brothers Karl and Will Brueggemann started their podcast as students who practiced music theory by applying their knowledge to the video game music they loved, especially their favorite NES and SNES soundtracks. In her early episodes, favorite game series like Castlevania were highlighted. explored the similarities between music in the same context, such as B. boss fights across games; and brought their music theory experience into the jazz harmonies of Super Mario Bros. They also introduced the Show and Tell series, which has now become an integral part of the podcast and in which Karl and Will introduce each other to unknown music.
One of Super Marcato Bros. & # 39; major early episodes is "Breakdown and Analysis Vol. 1". Karl and Will delve deeper into the music theory of some of their favorite video game music from the 80s and 90s for this episode, with the help of the third Brueggemann brother Marty, who is now a regular guest on the show and is committed to music Guiding listeners through the structure of the songs he and his brothers discuss. Her analysis contextualizes video game music in the broader history of 20th century composition. Super Mario Bros. & # 39; The Overworld theme is based on classic jazz harmonies and rhythms that have been expertly compressed into the simplified sound production system of the Nintendo Entertainment System, while pieces from The Legend of Zelda and The Secret of Monkey Island use elements of film music to define the scene . It was the first time that I saw video game music as more than just accompaniment to a game, and it excited me what else the Marcato Brothers might have planned.
"Final Fantasy 4-6" is another of her most memorable episodes. Continuing an episode of the first three Final Fantasy games, this episode includes a discussion of how Final Fantasy music evolved during the transition from NES to SNES and how the themes of the games are based on musical tropes from Japanese and American films convey the emotions associated with their actions. These three games tell different stories in different environments, and the Brueggemanns discuss how the series' composers reconcile the need to present each game as unique with the need for continuity between them through variations on common themes.
From homages to jobs, from interviews to spin-offs
Enlarge /. We will admit, we are fascinated by photos of video games in picturesque areas without electricity.
Super Marcato Bros.
The podcast grew as the Brueggemanns' musical career evolved, starting with original showcase episodes dedicated to their own Chiptune tributes to their favorite games, including the Metroid-like album Child of the Chozo and a Sonic-like series of albums the appropriate name Sonicesque. They also started to share pieces composed by the Chiptune music community Overclocked Remix, and discussed the cultural context of both the music they present and the technology with which they were made. They later opened their set lists for fan submissions so that their listeners could introduce them to new music through the Listener Show and Tell series and give their Patreon followers the opportunity to suggest episode themes.
By aligning the podcast, the Brueggemanns were able to develop their musical careers one after the other. They interviewed some of their favorite video game composers for the show and performed live on game conventions. You started a second podcast, Underscore, which examines the musical structure of classic films. They even realized their dream of writing music for original video games, with pieces in indie games like the mythical side-scroller Askr and the retro horror game Occultus.
The Brueggemanns' interview with Manami Matsumae is an outstanding example of their interview episodes. Matsumae composed scores for Mega Man and Shovel Knight and is one of the musical heroes of Karl and Will. Her love and respect for her music are evident in the window of her work that begins and ends the episode, as well as in the interview itself, which discusses everything from Matsumae & # 39; s professional history to her favorite chord progression and the impact her music has on her Audience. Karl and Will leave the interview, inspired by the cross-language connection that they had created through their music with one of their favorite composers.
Super Marcato Bros. began as a show about the Brueggemann brothers' nostalgia for the games they enjoyed (and listened to) as children. It grew up with the hosts and their careers, but it's still a nostalgia show at heart, just one that incorporates the fond memories of everyone who went on the trip with them. And if there's one thing Super Marcato Bros. taught me, it's that you can learn a lot from other people's nostalgia.