Kaiser Hwang is a long-time member of the gaming community and vice president of Forte, an organization that builds an open economic platform for gaming.
"Animal Crossing: New Horizons ”is a real miracle. The game has set new records for Nintendo, is loved by gamers and critics alike, and offers millions of gamers a peaceful escape in these unprecedented times.
In passing, however, something more extraordinary happens: Players find ways to improve the gaming experience through community-organized activities and tools. These include free weed removal services (tips welcome!) From virtual Samaritans as well as bespoke items for sale – for real money through WeChat Pay and AliPay.
Well-known personalities and companies also contribute to this. Rogue One: A Star Wars Story writer Gary Whitta hosts an a-list talk show with the game, and luxury fashion brand Marc Jacobs offers players some of their popular clothing designs. 100 Thieves, the brand-new sports and clothing company, has even created and given away digital versions of its entire collection of clothing that cannot be found.
This community-based phenomenon gives us a concise insight not only where games are inevitable, but also what their true potential is as a form of creative, technical and economic expression. It also exemplifies what we at Forte call "Community Economics", a system that is at the heart of our goal to offer new creative and economic opportunities to billions of people around the world.
What is community management?
Community Economics is formally the synthesis of economic activities that take place within virtual game worlds and arise outside of them. It is based on a cooperative economic relationship between all participants in a gaming network and is characterized by an economic pluralism that is united by open technologies that do not belong to any single party. In particular, this leads to greater player autonomy, better business models for game developers and new economic and creative opportunities for both.
The fundamental change that underpins the common economy is the development of games from centralized entertainment experiences to open economic platforms. We believe that things are progressing here.